Smooth Lighting Enhancer (NoobAI/Illustrious) - Smooth Lighting v.2
Powiązane słowa kluczowe i tagi
Zalecane podpowiedzi
Smooth_Quality, 1girl
Zalecane negatywne podpowiedzi
Smooth_Negative
Zalecane parametry
samplers
steps
cfg
resolution
other models
Zalecane parametry wysokiej rozdzielczości
upscaler
upscale
steps
denoising strength
Wskazówki
Weight between -0.5 and 0.5 should be enough for 90% of usages.
Negative weight (-1.0 to 0.0) strengthens shadows and dark colors and can reduce oversaturation.
Positive weight (0.0 to 1.0) enhances light sources and bright colors.
Use low CFG (3.0 to 5.0) when using with NoobAI Checkpoints for better results.
High weight or high CFG may cause oversaturation unless using advanced tools.
DynamicThresholding (CFG-Fix) is most effective to reduce oversaturation and overexposure, recommended with CFG 4.0 to 6.0 and Mimic Scale 2.5 to 3.5.
Other experimental tools include 'Rescale CFG' and 'Latent Modifier'.
Use Smooth Detailer Booster and Smooth Lighting Enhancer together for best lighting and contrast.
SMOOTH LIGHTING v.2!
Can be used on NoobAi/Illustrious/Pony Checkpoints.
NoobAI is proving to be very VERY susceptible to oversaturation and overexpose. This new version is an attempt to mitigate this a little bit while still giving improvement to lighting.
General use:
Weight between (-0.5 ~ 0.5) should be enough for 90% of anything you are trying to make!
Negative weight can be useful to mitigate oversaturation on some images.
Using Negative Weight (-1.0 ~ 0.0) will put an emphasis on add/strenghening shadows and dark colors while Positive Weight (0.0 ~ 1.0) will put an emphasis on add/strenghening light sources and bright colors.
For "Smooth Mix - NoobAI" use CFG between (2.0 ~ 4.0)! In fact, low CFG (3.0 ~ 5.0) works really well on any NoobAI Checkpoint!
High weight or high CFG with this Lora will easily lead to oversaturation/overexpose on NoobAI Checkpoints UNLESS you use advance tools, so only experience users should go for it.
Advanced use:
To reduce or eliminate oversaturation/overexpose the most effective way I have tested so far is using "DynamicThresholding (CFG-Fix)".
DynamicThresholding Settings: When Using CFG 4.0 ~ 6.0 - Mimic Scale: 2.5 ~ 3.5 / Mimic mode: Half Cosine Down / CFG Mode: Half Cosine Down
Every image on the showcase with this Lora weight 1.0 or CFG over 4.0 used DynamicThresholding.
Other tools include "Rescale CFG" and "Latent Modifier", but I haven't had enough time to test those. Feedback on those would be greatly appreciated.
With anyone has others suggestions on how to mitigate oversaturation be sure to share in the comments! =)
Have fun!
SMOOTH LIGHTING ENHANCER!
A companion to Smooth Detailer Booster with emphasis on lighting. It should work really well on Smooth Mix Checkpoint by giving more stuttle contrast between bright and dark areas while making light sources brighter.
Be sure to try Smooth Detailer Booster and Smooth Lighting Enhancer together!
Already tested on other Checkpoints with great results, so check them out! The weight can have a huge impact on the images depending on the Checkpoint used.
Have fun!
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